CompuServe Messages

#Vapor.axp

    21-May-94 17:49:56
Sb: #103178-#Vapor.axp
Fm: Yost Group 76702,413
To: Jeff ALu 70733,1445
Bill's observations (again) are extremely on-target. Vapor is ideally suited to simulating streams of smoke and similar effects. Creating a dust storm filling the screen and enveloping the viewer is definitely NOT what vapor was intended to do. Although it may be possible to use a number of vapor emitters moving in exactly the right way to get a dust-stormy effect, once it fills any significant part of the screen it would bring the renderer to its knees, given all the thousands of layers of overlapping transparency that would be involved.