#Copy protection?
22-May-94 04:44:31
Sb: #147617-#Copy protection?
Fm: Dale Larson 76702,654
To: Don Curtis/SYSOP 76703,4321
Here is an excerpt from the January, 1994, CACM (in the highly recommended
"Legally Speaking" column — that column tends to being rather long and
technical, but explains the issues it addresses in all the detail most
computer people are likely ever to need):
"The fair use doctrine provides a flexible and adaptable way to balance
the interests of copyright ownders and of the public so as to maintain
adequate incentives to produce createive works while at the same time
allowing the public to make reasonable uses of copyrighted materials."
"Under US law, four factors are generally considered in judging whether a
use of a copyrighted work is fair: the purpose of the defendants use
(whether for commercial purposes, whether for purposes of news reporting,
scholarship or the like or some less favored purpose); the nature of the
copyrighted work (whether entertainments or factual works); the
substantiality of the taking (judged qualitatively as well as
quantitatively); and the harm or potential for harm to the market for the
copyrighted work arising from the defendant's activities."
One of the many cases this article cites is Nintendo v. Galoob. It appears
to be paritcularly relevant to whether we can legally crack copy
protection. I think that the issues are very similar and that a court
would find in favor of cracking based on Galoob.
"Nintendo charged Lewis Galoob Toys with contributory copyright
infringement because Goloob's Game Genie allowed users to alter certain
aspects of the play of Nintendo video games, such as increase the number
of lives of a particular videogame character. The Game Genie accomplished
these changes by intercepting certain signals from the Nintendo program
for which it substituted other signals. Nintendo's theory was that Galoob
provided consumers with a device knowing they would use it to alter the
audiovisual sequences of the Nintendo games, thereby creating an
unauthorized derivative work. Galoob argued fair use in defense."
"…the court decided that… Galoob made only fair use of the Nintendo
works. In line with Sony [another important fair use case involving
Universal suing that VCRs were going to be used to illegally tape
copyrighted works]a, the court ignored Galoob's obvious commercial purpose
in marketing the Game Genie. The alleged infringers in Galoob were kids
who used the Game Genie to alter the play of Nintendo game sin the privacy
of their homes. The court, therefore, invoked the Sony presumption of
fairness because consumers were making private and noncommercial uses of
the allegedly contriutorily infringing device."
"The court judged the alterations to Nintendo's games though use of the
Game Genie to be lesser in quantity and quality than the copying in Sony
which made this factor favor Galoob's fair use defense as well. In
reliance on Sony, the court thrust the burden onto Nintendo to demonstrate
some meaningful likelihood of harm arising from use of the Game Genie."
"Nintendo did not meet this burden because it had no plans to market
versions of its games containing alterations of the sort that the Game
Genie produced. But the factor that most stongly swayed the court was the
fact that kids could only use the Game Genie if they had already bought
Nintendo games, which meant that Galoob's device did not displace sales of
the Nintendo programs."
—
Dale L. Larson, Intangible Assets Manufacturing