#Help on IPAS
>>if you've had a chance to play around w/getting POV textures into 3ds <<
Well, the PoV people don't want anyone to use their code for
*anything* except personal non-distributed 'what-if' programming. So
if I'm going to do it, I need to go back one step and program from
SIGGRAPH papers and concepts, perhaps drawing from the PoV code as an
example. They probably would never get a chance to see the source
code, but it's not supposed to look *anything* like the PoV source
code…
Incidentally, Schreiber just released some SXPs that look a lot like
PoVs… I think they were programmed by Mike White of SunDog
originally. They look really good, and Mike says they render faster
than other SXPs… I have the demo versions on line on my BBS, and
they seem to work pretty well. One of these days I'm going to get
into IPAS programming, but right now I'm forcused on creating
animation.