IPAS3 Questions..
Hi Gary,
I know that I can use scatter to randomly distribute a number of
boats across a wavy sea. I can also get the boats to float nicely by
adjusting the pivot point. How would I get each of these boats to bob
up and down – following the changing surface normals of a rippling
lake?
If I wanted a hole in a skinned vase, would I have to use opacity
and shininess mapping? I keep getting error messages at render time
if I do a boolean.
The ipas3 routines are quite outstanding – Well done!! Have you seen
the cover image on the latest 3D Artist? Do you know if Steve Sherer
(whatta guy!) used skin on the characters?