Specifying Vertices
25-May-94 12:54:14
Sb: #103849-Specifying Vertices
Fm: M. G. BATCHELOR 71532,1214
To: James Franssen 72650,3677
James, the general idea is to create your morph targets FROM the original
object, therefore the vertex count will be the same and the transition will be
valid. Or, you can use the Spherify.pxp from YG IPAS disk #2. With it, you can
morph dissimilar objects to/from the sphere to give the illusion of a morph
between the 2 objects.
BILL