CompuServe Messages

#Vertex in Keyframer

    23-May-94 22:50:56
Sb: #Vertex in Keyframer
Fm: James Franssen 72650,3677
To: All
If I can't bend an object in the keyframer, then I assume I cannot move a vertex in there either. This is a problem. I understand that creating a morph is an easy task.. but in this case I have an object that has rotated and shifted position in the keyframer but I will have a hard time guessing where I need to move verteces in the editor to match the position in the keyframer. The situation being, I need to rotate a sleeve on a shirt, but when doing so, the shoulder detaches from the "seam" on the shoulder. I feel an easy fix for this would be to move the verteces (sp?) on the ending position in the keyframer. I do not wish to Boolean the sleeve to the shirt because the sleeve is involved in complicated motion, and morphing the whole shirt is a bit of overkill. Any suggestions?