#Vertex in Keyframer
If I can't bend an object in the keyframer, then I assume I cannot
move a vertex in there either. This is a problem. I understand that
creating a morph is an easy task.. but in this case I have an object
that has rotated and shifted position in the keyframer but I will
have a hard time guessing where I need to move verteces in the editor
to match the position in the keyframer. The situation being, I need
to rotate a sleeve on a shirt, but when doing so, the shoulder
detaches from the "seam" on the shoulder. I feel an easy fix for
this would be to move the verteces (sp?) on the ending position in
the keyframer. I do not wish to Boolean the sleeve to the shirt
because the sleeve is involved in complicated motion, and morphing
the whole shirt is a bit of overkill. Any suggestions?