#Texture Maps
I am trying to apply a GIF as the material for an object using 3DS v1.01.
In the materials editor, I select Texture Map at 100%, and select my GIF file.
However, it does not apply itself to the object. It appears fine in the sample
rendering in the Materials Editor, but no colors appear at all on the object
when I render.
However, if I take the same GIF and make a reflective map, I do get colors…
of course, they seem to be a reflection of other materials in the scene. It
seems obvious to me, that I am missing a step. Any suggestions? I just want
to lay a GIF down to "paint" the object.