#3DS/C++/Games anyone?
>How good is 3DS used in conjunction with C++ for producing games? Any other
>tools? How about sound track? > >Any comment or experiences are welcome. >
>Mei-Tien
Lots of game companies use 3D Studio for game design. They use 3D
Studio to generate 3D models, cut-scenes, and sometimes background
scenes. C++ is also often used in game companies. To write games
using 3D Studio, you'll need lots of support code for the game
engine. People basically just generate the data with 3D Studio,
testing animations and the like, then load the mesh and materials
data into the game engine. Some games use 3D Studio scenes
pregenerated for cut-scenes and trasitions (usually via FLI/FLC files)
or for background images (.GIFs) for other screens.
Animator Pro is often used as a paint/animation program for cut-scenes
and desiging the graphics. DPaint from Electronic Arts is till the
most popular paint program at several companies, however, but
Animator is quite powerful.
Sound is whole other ball of wax. Several companies sell sound
libraries (Audio Interface Library and Sound Operating System are the
two biggest I know of), but they cost. Doing your own is quite a
hassle. The actually sound tracks are usually created with MIDI
Keyboards and Drum machines and the like. Many of the sound
libraries can play MIDI files on non-MIDI hardware, like the Sound
Blaster's FM music etc. Several other programs are available for
creating and manipulating digital effects, which can be played via the
sound libraries.
All in all, modern game design is quite an expensive process:
programmers, musicians, artists, and of course, writers just to do
the game, then play testers. Many small game groups have been able
to make it, but it is a challenge.
Chuck Walbourn – Vibrant Graphics
PS: Two of our employees at Vibrant used to work for Origin Systems,
Inc.