#PreLoading CG pages
20-May-94 21:39:21
Sb: #82503-#PreLoading CG pages
Fm: Brian Jones 73200,1546
To: Jerry Rockwell 76370,3644
I think we may be talking about two separate things on one hand. While in the
CG program, you can prerendeer each of the pages to disk. Then, when your edit
session is going, instead of rendering the CG page, all they basically do are
load like framestores. You can tell if the pages are pre-rendered by seeing a
little lightning bolt next to them as you scroll through them in the switcher
interface. In order to know why your script isn't working, I need to know
exactly what the script is in total. I assume in goes something like this
Arexx command to Toaster to CG Page 13 % causese toaster to render CG page %
Player A in at some Time Code % Source queues up, edit deck starts at A's time
code%
Arexx command to Toaster to AUTO %presumably this would cause CG page to auto%
In this situation, when you leave the toaster from arexx, the toaster may
realize that the frame buffer states are unknown and you lose the pre-rendered
CG page.
If you prerender the frames in the CG as described above, so that all you
basically do is suffer the time of loading rather than rendering the CG page.
Then you should be able to issue the CG then Auto arexx commands during the
edit without losing a lot of time. Also, you could set up and arexx command
file to issue multiple toaster commands with one Arexx call. Your line would
look something like:
Amiga:ARexx(exec toastrex.arexx CG 13 AUTO)
I am not in front of my amiga so I can't remember the exact script commands in
Mediaeditor. I haven't used MediaEditor in a while because of the hanging
problems (which I understand are now solved, but I don't have a good version),
that's why I am rusty on specifics. I will play with my scripts next week and
get back to you. It would help if you could send me an exact script listing via
email if it is different from my guess above.
Brian