#Help on IPAS
27-May-94 00:10:07
Sb: #104182-#Help on IPAS
Fm: ALAN IGLESIAS 70262,1240
To: M. G. BATCHELOR 71532,1214
I'm not sure if procedural anti-aliasing was possible in r2, Bill, but
I'm pretty sure it is in r3. If memory serves, the Stucco.SXP does
it. I'm also pretty sure that if the internal .SXP A-A code is in
place, it should animate quite nicely, even up close. Gary can
elaborate more, I'm sure…
I really hope these routines take advantage of the new capabilities.
I really like software shaders and hope to see many more (like the
Valis Group ones) in the future. In fact, the future *in general*
looks great for 3DS users<g>.