#Help on IPAS
27-May-94 01:54:10
Sb: #104251-#Help on IPAS
Fm: M. G. BATCHELOR 71532,1214
To: Mike White SunDog Pro. 72002,1010
To further clarify after reading over my previous messages, I was
aware that PT filtering was possible in R3, but have never seen it
implemented other than the YG's routine I don't *recall*. Was this
implemented in the demo u/l's ? If so, I don't remember any user
control over the filtering – which I think is critical in using
procedural textures in animation. IMO, you need control over /
selection from at least a couple of types of filtering, and several
sizes. Does this by any chance exist now with your textures ? If
not, it would *_really_* be great. Do you plan on u/l any of these
final versions (crippled of course) ? I think it would be a good
idea. If they are well-filtered and especially if you have control, I
could definitely use all of them. Thanks for your time.