Scaling bones
01-May-95 02:12:25
Sb: #11106-Scaling bones
Fm: GreG tsadilas 74774,232
To: Andrey Zmievskiy 73021,66
>>
Right now the scaling the bones does not affect the faces that bone should
influence, I checked. Is it planned for future versions? This feature can
make certain types of animations much easier – expanding and contracting
muscles, for example.
<<
Andrey,
You are correct. I've discussed this with Mike many times, and as early as
Friday of last week. He agrees that it's something that would be very usefull.
Whether/When it gets implemented I don't know.
I've been busy describing and pushing them to put in a feature for creating
accurate wrapped image maps. <g> Looks like a utility to facilitate this will
be implemented in 3.3.
-GreG