BUSTER.JPG
>>
This looks decidedly impressive. I have to ask what the model is? Something
you made from clay or something?
<<
Gary,
I used a vinyl model kit of the Alien object that I purchased at a hobby store.
I had it laying around, was gonna actually build it, airbrush it, mount and
encase it, when I decided to chop it up and digitize it.
>>
And how many points are in the wireframe? There is an ample amount of detail,
certainly.
<<
Ok, I digitized that object in 3 parts so far. The head, upper torso, lower
torso. I also only digitized the right side of the object, then mirrored it to
get the left side. Saves time to do it that way, rather then digitize it
whole. With somewhat symetric objects it just makes sense.
Right side of Head object: 787 points 1457 Faces
Right side of Upper torso: 1157 points 2174 Faces
Right side of Lower torso: 865 points 1533 Faces
To get the total point count just add the three and multiply by two. I could
have done it with less detail, but I wanted to be able to get in close without
losing any of the subtleties. I could have also used more detail, but thought
that would have been overkill.
>> The question of digitization vs point-pulling is like the question
of OCR vs key-entry : it's really a matter of time required to
accomplish the same end with two different means. Does the Digi-Max
save you (total) a significant amount of time? <<
It does when working with organic objects that you want an accurate
model of. Again, it really depends on the object you are talking
about. Some objects I wouldn't want/need to digitize, other's I
would. The DigiMax can also be used to rough out the shape of an
object for detailing manually. It all depends on the object, and
what you want your end product to be.