#Scaling bones
01-May-95 20:57:08
Sb: #11131-#Scaling bones
Fm: Sam J. Bowling 71603,2076
To: GreG tsadilas 74774,232
>> Use planar mapping from the side of the object, in this case the head. <<
But this would cause the map to be stretched looking on the top of the head. I
want the look from the wrapped map. Maybe I should define subgroups for each
half and loch the maps to the subgroup with one scaled to -1? I'll see if this
works. Didn't Mike say somewhere a map is only loaded once, So if I use the
same one twice it will still use the same amount of memory? Maybe this is how
POV does it. I sometimes get these confused. I'll try the subgroup thing and
see if it works.
-Sam J. Bowling