#Object Faces
I'm having a few problems with faces! I'm trying to create an L-shaped couch in
the detail editor by adding an axis, drawing lines to the shape I need and then
extruding upwards to form the height. I then try to add faces to the top
seating surface and can't seem to be able to pick the right points in the three
views. This also causes a problem because when the object is rendered with a
texture, angled divisions can be seen on the surfaces corresponding to some of
the faces.
Should I be making the couch another way? Or am I adding faces wrongly?
Could you provide a bit of help please?!
Steve