Cycle Editor/States
03-May-95 00:17:59
Sb: #11245-Cycle Editor/States
Fm: GreG tsadilas 74774,232
To: James B. Payton 73624,442
>>
When I load an object in the detail editor I create a state for it called
"first".
Then I rotate it and create another state called "second". Now if I set the
object back to the "first state it stays in the same position even though I set
shape and properties when I created the states. why?
<<
James,
>>Then I rotate it << That's it right there. The main axis of the object is
used by states for reference. It is what all other axes refer to in order to
keep their relative positions/alignment. You can't save the alignment/position
of the main parent axis. If you want to do this, add a null axis and make IT
the parent of the object you want to rotate/position.
Also, just note for future reference, that the state named "DEFAULT" is very
much needed for animation purposes when using BONES. It's a good habit to keep
the default state named "DEFAULT".
>>
Do you use the cycle editor? Should I bother trying to learn it or should I
just use states?
<<
Being honest here, I don't use it at all. The setup for it is too cumbersome,
tedious, and downright confusing. <g> You can try to learn it, I know Tim
Wilson is very familair with it…his Humanoid dataset uses the CYCLE editor
for walking & running cycles. First thing I did was convert those cycles to
states. <G>
-GreG