#Trouble with bones
03-May-95 17:28:59
Sb: #11258-#Trouble with bones
Fm: Tim Wilson [Crestline] 76432,1122
To: GreG tsadilas 74774,232
>>I honestly don't know what order the bones are applied in. But to force a
certain order, just modify the bone you want to occur first, then UPDATE the
bones. Then modify the bone you want to be applied second, then update, etc.
Then when you finally have the pose you want, create a STATE.
This approach might work only if you use SHAPE States, along with
Grouping for the bone movement. SHAPE handles morphing of the geometry.
>>However, when animating one state to the next, I don't know what order the
bone hierarchy will be applied.<<
My guess would be that the bone deformations are applied in the same
order that objects are listed in the PICK/SELECT – FIND REQUESTOR. This shows
the order in which objects are loaded into the editor.
-Tim