Cycle Editor/States
04-May-95 01:25:59
Sb: #11304-Cycle Editor/States
Fm: GreG tsadilas 74774,232
To: James B. Payton 73624,442
>>Is this the right way to do it?
Thats the right way to do it if you want to describe motion for the "parent"
object. However, there really is no need to define states for motion of the
object as a whole. This is done in the Action editor by defining keyframes for
the object's alignment and position in a scene.
As for making a ball coninually rotate, use the ROTATE2.IFX special effect on
the object in the ACTION editor to accomplish this.
>> Say I wanted to roll a ball on a floor.
Create a new project. Enter the Action editor and enter the number of frames
you want the anim to cover. Lets say 30 for this discussion.
-Add the Sphere object without the null axis to the action editor in frames
1-30
-Add the ROTATE2.IFX to the Object's FX/1 timeline in frames 1-30
-SAVE THIS
-Enter the Stage editor, frame 1
-Position the ball where you want it to start from, press ALT-7 to update the
position bar.
-Go to frame 30
-Position the ball where you want it to end at, press ALT-7 to update the
position bar.
-SAVE THIS
-Do a quick anim in the stage to see the ball rotate and move in a straight
line from the starting point to the end point.
This is how to descibe an object's motion/alignment/size changes when dealing
with the object as a whole.
Defining motion in states is used more for animating the movement of child
objects. Basically defining a different pose for each state (left arm up, left
arm out, etc.) and then morphing one state to the other. States can also be
used to morph other object properties. Do you know how to morph objects in the
action editor?
-GreG