3D Exchange Standard
04-May-95 15:34:56
Sb: #11271-3D Exchange Standard
Fm: David Hofmann 100112,3243
To: Tim Wilson [Crestline] 76432,1122
>> I think John might be focusing a little too much on the current
>> difficulties in translations, many of which could be addressed in a
>> good standard.
Well what is this new standard for if not for data exchange which means
converting. Since all the available 3D programs handle the object data
different (more or lass) it wouldn't be much of use if this universal standard
would support all kinds of features and options. The data probably just won't
be available for the program that is trying to read it since it just don't have
this kind of data in it's own format or handles it different. Looking closer at
this there are only very few things left that are common in most (not all!)
programs: points, triangles (polys) groups (layers), hierarchy, and maybe color
(not attribs), light & camera position.
High end programs almost exclusivly work with splines so a polygon standard
would be only for the low/mid end market.
just my thoughts… -David