#3D Exchange Standard
06-May-95 17:22:25
Sb: #11522-#3D Exchange Standard
Fm: Sam J. Bowling 71603,2076
To: Scott Kildall 71333,42
>> if a program can support it it will read it, but if not, then it should
just ignore it, is what my memory is. <<
That sounds pretty good, unless the parts that it can't read make the
scene/object worthless. This also would not change the fact that other programs
will still have to support the same features as the other program. There are so
many pro's and con's about this whole thing it's giving me a headache.<g>
-Sam J. Bowling