#trueSpace utilities
06-May-95 05:51:49
Sb: #11483-#trueSpace utilities
Fm: Shane Davison 76725,3706
To: Terry Cotant[RSS] 70313,1103
>>
Man, I told you before — I want to *melt* stuff now!! <g> After that, I'd say
true 3D morphing of objects would be very cool.. (You know, turn a Camaro into
a space ship, etc.. Can't you imagine doing that and having the camera above it
and circle it with a look-at turned on?
<<
There you go Rob – another vote for object morphing <g>. What I was thinking
is a utility that loads the start and end objects and creates an object that
looks very close to the start object and transforms itself into something that
looks similar to the end object. This could be accomplished via vertex
movement or deformation lattice(s).
Btw Rob (still reading, Terry?), I sent you a multiple-part text file a while
ago that had an index at the top with the word morph mentioned a few times
(that's the title of the program). But actually, the program "melts" objects
!! It's even written in C++. However, the objects it imports and exports are
Imagine objects but this shouldn't be a problem to convert to COB. Let me know
if you need me to re-send it.
– Shane.