trueSpace utilities
07-May-95 11:28:54
Sb: #11483-trueSpace utilities
Fm: Rob Bryerton 73747,433
To: Terry Cotant[RSS] 70313,1103
>>, I'd say true 3D morphing of objects would be very cool..<<
In order to do 3D morphing, you need direct access to each of the objects
vertices. You then would have to interpolate the position of each vertice
between the models… I think this would be possible in the _current_
implementation of tS, but you would have to break the object into tons of
separate objects, each representing a face of the original. Uncool, unless you
like faceted objects…
Or, you could take the start & end models, and create 28 additional models (for
a 30 frame morph), and swap them into & out of the camera view for each frame,
but that would make your scenes pretty huge… Still, I think that would do
it…
Or…. wait till tS has an open API, and do it 'right'…. (I'll take #3 <vbg>)
Rob