CompuServe Messages

Animation Master

    08-May-95 22:21:28
Sb: #11626-Animation Master
Fm: Sam J. Bowling 71603,2076
To: Tim Wilson [Crestline] 76432,1122
Thanks for all the info Tim. I'm just starting my first commercial project (Game artwork is all I can say), so I'm going to keep this short. >> Have you ever seen Greg Rostami demo Animation Master here in LA? He's been at numerous conventions including the VTU conference in Dec. and 3D Art Forum (naturally <g>). If you missed 'em, your next opportunity will probably be at SIGGRAPH in August. << Haven't been to any conventions yet. I'm looking into SIGGRAPH, but it's doubtfull if I'll be there due to numerous problems. I'd love to go though. >> Yes, you can do many equivalent things in Imagine, but splines offer a different kind of flexibility than polys. They have a more fluid sculptural feel. The main reason I recommend people look at it for character animation is the spline modeling. It lends itself well to creating characters, both realistic and bouncy cartoony-looking. << I guess I'll have to get a look at this some how. >> Also, because of the current refit of the program, it might be wise to wait until the next release comes out in a few months before making any decisions << I'm in no hurry since I wont have any money for a while (except what I've saved for WinImagine). I gotta get started on this project of mine, so I'll probably be laying low for the next few days (weeks?) except for my usual questions. -Sam J. Bowling