#Shadow effects
Could someone please help me with an issue on shadows.
When rendering scenes with shadow maps cast by spotlights, even with the High
size and High sharpness switched on, the shadows have a palette-knife
appearance and cast soft shadows if the light source is far from the shadow.
The same scene when ray-traced has sharp shadows but with much more detail.
What I want is lots of detail in the shadows (ie where they overlap), but not
for them to be unrealistically sharp when the source is distant.
How do I get soft, nicely gradated, shadows, similar to the tricycle's shadow
on the Caligari spash screen?
thanks to anyone who can help.
David