Too many edges?
>>
I did go overboard with the fracturing. I had all portions of the combined head
object saved in separate pieces before I fractured anything, so I load'em all
back in. I used add faces to add enough faces here and there to be able to
color the head the same as before.
<<
Rich,
If you haven't realized it yet, know that you can always just fracture by
edge(s), face(s) so that you can specify exactly where you want the added
detail. This avoids unnecessary geometry that'll surely eat up RAM.
-GreG