CompuServe Messages

#BonesPro and Mapping

    03-May-95 20:21:37
Fm: MARTIN G FOSTER 70303,456
To: Andrew Sinagra 75010,747
Andrew, >> Well, that's fine but now I am going to loose all my complex mapping coordinates. Does anyone have a work around, and how unpredictable are those results??? << Once you have a one piece character versus seperate torso/limbs you are basically boned, pardon the pun. I think each requires a different approach. The one piece character would use one texture/bump map for the whole character. Not difficult to do, but a different approach especially suitable for the new meshpaint program.