#BonesPro and Mapping
03-May-95 20:21:37
Sb: #168081-#BonesPro and Mapping
Fm: MARTIN G FOSTER 70303,456
To: Andrew Sinagra 75010,747
Andrew,
>> Well, that's fine but now I am going to loose all my complex mapping
coordinates. Does anyone have a work around, and how unpredictable are those
results??? <<
Once you have a one piece character versus seperate torso/limbs you are
basically boned, pardon the pun. I think each requires a different approach.
The one piece character would use one texture/bump map for the whole character.
Not difficult to do, but a different approach especially suitable for the new
meshpaint program.