#BonesPro and Mapping
08-May-95 00:34:48
Sb: #168421-#BonesPro and Mapping
Fm: M. G. BATCHELOR 71532,1214
To: Andrew Sinagra 75010,747
<< You might also experiment with linking objects to the bones once the mesh is
deformed and moving. In some instances this will cause objects associated with
the mesh to "track" correctly. >>
PMJI, but I've linked to bones as Lee mentioned a number of times, and it *can*
work well in certain cases. The "Car2.zip" flic (something like that) I u/l
recently shows an example of this: The severely deforming automobile's
headlights used a couple of spots for the anim, but of course the headlights
were part of the entire car object as required to use Bones. Linking to the
skeletonal structure allowed me to severely deform the car, yet maintain the
approximate position & orientation for the spotlights.
Actually, I'd like to see BonesPro incorporate a method whereby linked or
attached elements, lights, etc. could be transformed(deformed?) appropriately
with the implied surface they're attached/linked to. I've used higher-end s/w
that could accomplish this, although it used surfaces, not polygons.
FWIW,
BILL