#BonesPro and Mapping
04-May-95 12:18:54
Sb: #168205-#BonesPro and Mapping
Fm: Tim j. Miller 71574,307
To: Andrew Sinagra 75010,747
The faces-detach/reattach method would leave seems, because you can't smooth
across separate elements, and also the join might pull apart at some point in
the deformation. The only way I could do it was to:
1: Build a seamless, single object using booleans and smooth.
2. Break it up into pieces using <select_face_detach>.
3. Map these-now separate objects.
4. Use create object attach to put them back together.
5. Then TEDIOUSLY weld the seams back together—ONE VERTICE AT A TIME.
Doing it one vertice at a time for some reason will not destroy your
mapping coords.
Painful but it works.
This method courtesy of David Stinnett, He figured it out.
Tim Miller
BLUR Studio.