CompuServe Messages

#BonesPro and Mapping

    04-May-95 12:18:54
Fm: Tim j. Miller 71574,307
To: Andrew Sinagra 75010,747
The faces-detach/reattach method would leave seems, because you can't smooth across separate elements, and also the join might pull apart at some point in the deformation. The only way I could do it was to: 1: Build a seamless, single object using booleans and smooth. 2. Break it up into pieces using <select_face_detach>. 3. Map these-now separate objects. 4. Use create object attach to put them back together. 5. Then TEDIOUSLY weld the seams back together—ONE VERTICE AT A TIME. Doing it one vertice at a time for some reason will not destroy your mapping coords. Painful but it works. This method courtesy of David Stinnett, He figured it out. Tim Miller BLUR Studio.