CompuServe Messages

IPAS/Plug-Ins Wish List

    09-May-95 16:40:58
Fm: David Gould 100424,2533
To: mark schneider 74022,1013
<<When rendering an animation, the camera is so smart that is never renders anything (meaning any image or shadow etc) until it get into camera view, as soon as it is out of camera view, it is no longer rendered.>> If I understand your question, you want 3D Studio to ignore objects that are outside the camera view. But, 3DS(and almost all rendering packages) does this already. It would exclude any object outside the camera view and clip those objects that intersect the camera view. This process is part of the standard rendering pipeline of almost rendering packages. Though if you are using reflections, 3DS would have to take into consideration those objects outside the camera view since they may be reflected in objects seen from the camera. Also if an object is outside the camera view but it's shadow is seen by the camera then it must be processed also. DaviD "Culling objects" GouID