IPAS/Plug-Ins Wish List
09-May-95 16:40:58
Sb: #168987-IPAS/Plug-Ins Wish List
Fm: David Gould 100424,2533
To: mark schneider 74022,1013
<<When rendering an animation, the camera is so smart that is never renders
anything (meaning any image or shadow etc) until it get into camera view, as
soon as it is out of camera view, it is no longer rendered.>>
If I understand your question, you want 3D Studio to ignore objects that are
outside the camera view. But, 3DS(and almost all rendering packages) does this
already. It would exclude any object outside the camera view and clip those
objects that intersect the camera view. This process is part of the standard
rendering pipeline of almost rendering packages.
Though if you are using reflections, 3DS would have to take into consideration
those objects outside the camera view since they may be reflected in objects
seen from the camera. Also if an object is outside the camera view but it's
shadow is seen by the camera then it must be processed also.
DaviD "Culling objects" GouID