3D Studio & NT
Good point, Mike.
As I have only used it for game stuff, I haven't noticed the lack of field
remdering capabilies. I certainly understand what you mean by being spoiled by
the smooth movement inherent in field-rendered animation. I'm wondering how the
high-end TV folks have been dealing with that. Probably the same way we would:
by rendering out twice as many frames needed for the shot and using a routine
to "fieldify" (to use GregP's term) them before going to video. I'll have to
ask them about this.
-Alan