#spin independently?
I've created an animation of a camera flying around a globe. To avoid the
camera flipping caused by quaternion(sp?) math in 3DS, I've linked the entire
scene except for the camera and target to a dummy object. This dummy object is
moved and rotated to create motion. Everything works fine but I want the globe
to spin independently on one axis. I can't see to get this to happen. In fact
after using link info to get what might seem correct, I seem to be getting the
same flipping of the globe that occurred with the camera when I was moving it
independently. Any hints? This thing is due!!!
Brent Bonet – POP! Multimedia Atlanta