CompuServe Messages

#spin independently?

    28-Apr-95 07:31:46
Sb: #spin independently?
Fm: Brent Bonet 73617,2423
To: All
I've created an animation of a camera flying around a globe. To avoid the camera flipping caused by quaternion(sp?) math in 3DS, I've linked the entire scene except for the camera and target to a dummy object. This dummy object is moved and rotated to create motion. Everything works fine but I want the globe to spin independently on one axis. I can't see to get this to happen. In fact after using link info to get what might seem correct, I seem to be getting the same flipping of the globe that occurred with the camera when I was moving it independently. Any hints? This thing is due!!! Brent Bonet – POP! Multimedia Atlanta