#Major Boolean Errors
As of late, I've been stepping up my involvement in modeling in 3DS itself, and
have been constantly thwarted in my efforts by consistent errors in simple
boolean operations.
It would seem that there have been numerous meshes that I have been unable to
perform simple subtractions and instersections on. Oh, yes, there's the usual
"unable to complete boolean operation. Please adjust geometry" message, which
has annoyed me to no end, but the truly perplexing scenario lies in "radical"
or "lost" verticies, whatever you want to call them, that appear in the
sstrangest locations around the mesh after a successful operation. (let's call
that "apparently" successful).
There seems to be little I can do about such radicals, and often they are
linked to indeterminite faces that appear and flicker in the renderings. I've
tried tesselating the objects, tweeking the positions and sizes of the
geometries, re-lofting with all kinds of different values, yet the problem
persists.
I'm finding this to be the main barrier in my work with 3DS. I suppose my main
question is this: Is there something I can do to correct this problem (short
of limiting my geometries), or is this simply a bug that I will have to live
with in this release? I might also add that the geometries in question are not
inordinately complex, nor are the intersections with which I'm dealing. I
would expect this to work.
Another question might be; why doesn't 3DS employ the use of solid modeling
principles? Even if such principles were only present as an option to create a
solid geometry for the purposes of boolean an other such operations? It would
*NOT* be that difficult. A solid modeling program written by a professor at my
old college outperformed 3DS by FAR in boolean complexity and accuracy. I'm
quite frustrated at the inability of 3DS to perform the most simple boolean
operations as well. I can only hope the error is in my lack of knowledge of
modeling in 3DS.
Please let me know if there are others out the with similar problems, and
please offer any advice you can. I can attatch a SIMPLE mesh file to a
subsequent reply of an abstracted logo I was working on that has eveaded eevry
attempt to correctly model if it would help illuminate the issue (c. 80k
uncompressed).
Thank you…
Jerome Kalisz