#3DS/AST Lockup Problems
02-May-95 14:22:10
Sb: #3DS/AST Lockup Problems
Fm: Jon A. Bell 74124,276
To: Brian Rudolph [Adesk] 71722,170
Hey, Brian —
I've been having some maddening problems getting 3DS R4 to work on my AST Bravo
90. It's a Pentium 90/PCI machine with 128M RAM, 2G SCSI HD with Adaptec 2940
controller, a 4M Diamond Stealth 64, and QEMM; 3DS recognizes the full 128M of
RAM. Ancillary software includes legit copies of Mirage, LenzFX, Metaballs, and
numerous other IPAS routines.
The problem is, 3DS locks up repeatedly on this machine, and I can't pinpoint
what's wrong. It will lock up repeatedly when rendering a FLC (especially when
using an .AXP such as Fire); the machine will render frame 0, then die. (Also,
if you take a look at the rendered frame, the colors are trashed, almost
XOR'ed?) It'll lock up when I'm modeling, and also if I try to merge scenes
and/or models. It almost seems like a video card problem, but I'm running the
same Stealth at home on my plain vanilla P90, and everything's fine. Do you or
Jonas have any suggestions?
— Jon