#lin. perspect. change?
Hi,
today I was trying to create an effect in the keyframer which simulates
a camera dollying combined with a simultaneous narrowing of the FOV. (i.e.
changing of the perspective in KF). My problem is now that a camera move is a
linear function while a FOV change is not (IMO it's a tangens). Result: the
object first zooms away from my POV and then it zooms back in. I have tried
(almost) anything with TCB and both Eases but to no effect. What can I do that
the object stands rock steady in the middle of the picture and merely changes
the perspective? Does anyone have any hints, clues,
step-by-step-tutorials-with-glossy-pictures <g>? Any help would be appreciated.
TIA
Volker