CompuServe Messages

#16 bit files

    07-May-95 03:54:48
Sb: #16 bit files
Fm: Martin Kunert 71726,2050
To: Yost Group 76702,413
Hi guys, As I understand, 3DS internal render calculations are done at 16 bits per channel. Then the result is dithered to 8 bits per channel. Is it possible or are there IPAS's that would allow you to import 16bit files (backgrounds, in VideoPost,etc) then render out as 16 bit files. Or maybe as 10 bit Cineon files. If that is possible, it would certainly help push 3DS into feature film work. Any info would be greatly appreaciated and if this topic has been covered before, sorry, it didn't see it. Martin Kunert Kunert/Manes Ent.