#16 bit files
Hi guys,
As I understand, 3DS internal render calculations are done at 16 bits
per channel. Then the result is dithered to 8 bits per channel. Is it possible
or are there IPAS's that would allow you to import 16bit files (backgrounds, in
VideoPost,etc) then render out as 16 bit files. Or maybe as 10 bit Cineon
files.
If that is possible, it would certainly help push 3DS into feature film work.
Any info would be greatly appreaciated and if this topic has been covered
before, sorry, it didn't see it.
Martin Kunert
Kunert/Manes Ent.