#3ds rendering stall
I have 3DS version 4.0 running on a Gateway P5-100. Sometimes during
rendering, the system stalls while transforming objects. The system will allow
me to escape out of the rendering process, and then restart from the point it
stalled. It will then run fine for various numbers of frames before stalling
again. I had similar problems due to a power saver in the autoexec.bat, and
due to 32 bit disk access, but I fixed both of those problems. HELP!! Its
tough to babysit the machine for 30 hours of rendering.