more boolean wierdness
10-May-95 10:11:00
Sb: #169261-more boolean wierdness
Fm: David Rhoten 71450,2654
To: Jane F. Silverman 73621,303
What you REALLY want to be doing here is lofting (sweeping) a cross-section of
your "glass" using the 2D-Editor/Lofter. Your boolean idea won't really work,
as all it will do is cut a hole in the "solid" flat top plane. Mesh objects
aren't "solid" in 3DS (ie they are hollow objects made of an infinitely thin
membrane. You could do what you describe with a package that supports
solid-modeling, like AME (for AutoCAD) or AutoCAD r13's ACIS solids, but that's
an expensive way to go, if you don't have a LOT of use for it.
Look at the tutorial of creating the chalice — this is what you want to do.
Dave