CompuServe Messages

Lightwave vs. 3DS

    25-Apr-95 21:20:59
Sb: #165933-Lightwave vs. 3DS
Fm: GREG TEEGARDEN 71175,3026
To: Jon A. Bell 74124,276
Actually, we didn't build it wrong. The Voyager model is a second level metaform object. All of the ships detail is done without the help of maps. Maps only help to break up the surfaces and give additional detail as to bumps and surface irregularities. The model itself is closer to 200,000 polygons though. If I said 300K, I was mistaken. The reason it's so built up is because we needed to be able to get as close to it as the model shots do, which require a high level of detail. Film resolution was also a consideration when building it too. Greg Teegarden Amblin Imaging.