Lightwave vs. 3DS
25-Apr-95 21:20:59
Sb: #165933-Lightwave vs. 3DS
Fm: GREG TEEGARDEN 71175,3026
To: Jon A. Bell 74124,276
Actually, we didn't build it wrong. The Voyager model is a second level
metaform object. All of the ships detail is done without the help of
maps. Maps only help to break up the surfaces and give additional detail
as to bumps and surface irregularities.
The model itself is closer to 200,000 polygons though. If I said 300K, I
was mistaken.
The reason it's so built up is because we needed to be able to get as
close to it as the model shots do, which require a high level of detail.
Film resolution was also a consideration when building it too.
Greg Teegarden
Amblin Imaging.