#AMAZING B-SPLINE MODELER
I see quite a few people have downloaded the RealGirl images, mesh & info..
Just to make the point clear, in case it's not:
That was *not* supposed to be an example of a *great* model, ….not at all. It
was supposed to be an example of a very SIMPLE model….which can be made to
look OK. Notice how easy it is to visualize & work with, due to the minimium
vertex count. But, if you want a dense tri-mesh for Bones or 3DS, no
problem….you can dial-in the resolution before export…no problems with
"cracking" as reported with Playmation or Anim. Master. Are you working with
Metaballs? You can design the object's contour curves as PATHS, attach a
sphere, set up an X-frame anim. using a CREATION method, ….and produce
"strings" of spheres for export, with complete control over spacing, scaling,
etc.. Need easy hi-quality text objects with beveled, rounded or cut & grooved
edges ? It's simple. Need to easily perform complex Interactive Freeform
Deformations to create morph targets of equal vertex counts? Well, you can do
it.
This is a very useful program to complement 3DS.
Actually, the upload's main purpose was to show that the geometry can be
re-Skinned with SKIN/SLICE, and precisely parametrically mapped, ….unlike
typical direct or DXF imports. That's an awfully powerful feature.
Regards,
BILL