CompuServe Messages

#AMAZING B-SPLINE MODELER

    28-Apr-95 11:01:17
Sb: #AMAZING B-SPLINE MODELER
Fm: M. G. BATCHELOR 71532,1214
To: ALL
I see quite a few people have downloaded the RealGirl images, mesh & info.. Just to make the point clear, in case it's not: That was *not* supposed to be an example of a *great* model, ….not at all. It was supposed to be an example of a very SIMPLE model….which can be made to look OK. Notice how easy it is to visualize & work with, due to the minimium vertex count. But, if you want a dense tri-mesh for Bones or 3DS, no problem….you can dial-in the resolution before export…no problems with "cracking" as reported with Playmation or Anim. Master. Are you working with Metaballs? You can design the object's contour curves as PATHS, attach a sphere, set up an X-frame anim. using a CREATION method, ….and produce "strings" of spheres for export, with complete control over spacing, scaling, etc.. Need easy hi-quality text objects with beveled, rounded or cut & grooved edges ? It's simple. Need to easily perform complex Interactive Freeform Deformations to create morph targets of equal vertex counts? Well, you can do it. This is a very useful program to complement 3DS. Actually, the upload's main purpose was to show that the geometry can be re-Skinned with SKIN/SLICE, and precisely parametrically mapped, ….unlike typical direct or DXF imports. That's an awfully powerful feature. Regards, BILL