3D Exchange Standard
11-May-95 08:40:15
Sb: #11810-3D Exchange Standard
Fm: Scott Kildall 71333,42
To: Syndesis 76004,1763
Hi John,
I recall picking up a kit for Specular's Animation Assistants on their AOL
forum. Their included plug-ins include a banking one (roll varies with yaw),
and two others I forget. From what I recall it was limited to motion… no
geometry, camera, or compositing effects.
Yikes on that R3D conversion to other formats… yes, what should be done with
something like CSG? Many tools these days can do trim surfaces, but subtracting
one shape from another while both are moving? That's Barfland for universal
access.
Nothing much has changed in the 3DGF format introduced with Macromedia Three-D
in 1991. The format's still in the library over in MACROM… geometry-based
derivative of RIB, as you know. Right now we're "between tools", and here are
Macromedia's various native 3D formats:
— 3DGF docs are there… Ray Dream, Working Knowledge picked up on that
format, but few others… 3DGF has stuff in the Mac resource fork, so it's
platform-dependent.
— 3DWorks: Still (imho) a very nice text animation format… no specific docs
on it, but easily doped out by inspection.
— LifeForms is only licensed for distribution by Macromedia, and we don't own
the source code so can't move forward on it. Puts out motion scripts in 3DW and
Swivel Command Script format, as well as Electric Image 1.0 format, but its
native file format isn't of much use to other applications.
— The Swivel format is a snap, but it's of limited usefulness… pathform
polygons, and limited to Macs.
–The MacroModel reader files are still available through Rix Kramlich, 3D
Product Manager. Geometry's described as spline pathform, Bezier patchmesh, and
polymesh. Most apps can't display the first two, so polymesh would likely be
the exchange format… that means few advantages over DXF.
There will be some changes in the near future, but that's all I've got today!
Regards,
John Dowdell
Macromedia Tech Support