CompuServe Messages

Exploder Particles!

    11-May-95 08:48:05
Fm: Rob Bryerton 73747,433
To: Giorgio e. Alvarez 74553,1602
>> But I would like to suggest that maybe you could design "Explode" with the option to break up an object into solid chunks instead of exploding the surface of a hollow object.<< All objects in trueSpace are 'hollow', but you can load some 'solid' chunks as particles into Exploder, initially position them at the center of the Exploding object, then scale the Exploded object fragments (the 'surface') down to 0.0001 in 10-20 frames or so which will leave only the particle fragments visible…vary the size of the solid chunk particles (using "Random Scale") and you should get the effect you are looking for…. Thanks, Rob