IPAS/Plug-Ins Wish List
14-May-95 11:14:49
Sb: #169847-IPAS/Plug-Ins Wish List
Fm: Jerome R. Kalisz 75233,3464
To: mark schneider 74022,1013
Very GOOD point. That's one thing I was wondering about in the process of
doing walk-thrus. Very often, the camera will be in one particular room, and
only those objects need to be considered for rendering. What's more, all the
various ray-traced lights, etc. that might exist in other rooms are likewise
unneccesary. Nonetheless, their existence in other parts of the scene greatly
increases rendering time.
I would like to see an ability to switch thesse objects on and off throughout
the animation, just like you can DISPLAY/HIDE and DISPLAY/UNHIDE objects in a
more gobal sense. That way, lights that are only visible in one particular
room can be left off, furniture in that room may be left hidden until you enter
that room, thus saving MOUNDS of computation time.
So far, how I've been getting around this has been laborious. I've been
choosing ssequences that I render seperately, and turn off the uneeded objects
and lights globally before rendering the segment. As for ray-traced lights,
etc., I have tended to keep their falloff value at a minimum until the camera
enters the room (or – just before), then adjust the falloff to the needed value
until after the camera leaves. Obvioussly, this can be done with proper
keyframing. However, being able to flick ocjects and lights into and out of
existence would be IMMENSELY helpful in architectural walk-thrus.
I also wonder – this may be a basic question here, but is there a way to switch
from one camera to another in the middle of an animation?
-JK