Holly Cow Batman!!!
14-May-95 17:58:06
Sb: #168925-Holly Cow Batman!!!
Fm: Jamie Carr 71754,2541
To: John N. Jordan 72772,1271
John,
RAZOR PRO does the compositing your asking for…
"alpha channeled objects that are keyframable around the screen (like old Rio
Animator, but 90's), with automatic dropshadowing. Interactive levels,
transparency, etc. with a positional light source. So you can put a dot
somewhere on the screen, and it'll move the dropshadow around, kinda like
raytraced shadows, but simpler. (could move objects around too, not limited
to
dropshadows.) Or mabe just keyframable dropshadow levels, settings, etc.
Additive, Subtractive, If lighter/darker, color, hue, difference, multiply,
etc, etc. per object, just like Picture Publisher object operands."
Alpha channel objects – thats what we work with. You can move them around the
screen in 2D or 3D using the orientation effect and the graph display which
means you can move the image around interactively.
Dropshadowing – Use the alpha channel object and make a second copy of it
then make it greyscale by using the black and white effect. Change its trans-
parency by using the transparency effect or the video levels. Change its
position
as above interactively. Once in greyscale the dropshadow could be then colored
to any color using the tint/color correction effects.
"powerful keying for poorly lit walls, etc. This would let you select a
couple
colors from the picture to use, instead of just one."
Our chroma keyer can be applied more than once to the same image. Apply it
once using one color and then apply it again and pick out another color. We
have had many professional video people use this in situations where they
found no other tool could handle this.
"background removal- removing the background using a bitmap to use as the
subtractor. For "keying" type things without blue/green screens. You would
take a static picture of the background, and then use that static picture as
reference to figure out what's foreground, and subtract all the similar areas
(background) from the entire clip. (camera must not move, but SW would give a
little tolerance for tripod shake)"
An important effect which we are working on and should be ready shortly.
"just a few of the many ideas banging around in my head"
Please let us know of any other ideas you have and we will set our programmers
on them. That's what we're here for…
Jamie Carr
in:sync