#IK question
I've got a question about IK. Let me start by giving an example. Let's say I
have a human mesh linked and all the joint parameters set. Is there a way to
move the hand and have it affect all of the parent joints up the arm, but stop
at the shoulder, so when I move it no keyframes are created for the chest ect?
That way I could animate a joint such as the jaw, but not have the head move at
all in the process. I hope I am being clear. Let me know if this makes no
sense.
Thanks
Mitch