#Meta -Snapshot subtree!?
Hi.
this is strange. no . . weird, but cool. I came across a new (to the best of
my knowledge) way of using snapshot to create cool forms for use with
metaballs.
little did I know, but you can create snapshots for an entire subtree of
objects. here's what I did – I created one reference sphere and made a radial
array of 8 copies. then I created a cube, and stuck in the center of my ring
of reference spheres and linked the 8 spheres to the cube. then I moved the
cube aroung my scene, rotating it and scaling it over 30 frames. then I hit
snapshot and clicked on my cube. well, to my surprise, a new button appeared
that says "snapshot subtree" – "cool!" I said and hilited it and created 60
copies of each object. I got a really neat procession of objects and once I
generated the meta-mesh had an object that I CERTAINLY could not have created
any other way. So what does this mean??? I have no idea, because I haven't
found a practical use for it yet. <g> so, anyway there's one more tool for all
you meta-maniacs to stick in your toolboxes. 🙂
the one thing you've got to remember when doing this is that you're creating
the number_of_objects_in_your_subtree multiplied by
the number_of_snapshot_copies you have.
Cheers
-Kyle