Render out o' memory
16-May-95 12:30:09
Sb: #170264-Render out o' memory
Fm: Gary L. Angle 72732,271
To: Jonas Ruikis [ADESK] 73172,1351
Jonas
Sorry for the lack o' information when I sent my msg I was poised over
my
box w/ an axe!!! I was excited! ~>(- FedEx Slip all filled out,
etc………no go!
Problem Fixed and my assumption:
my 3ds is loaded on a small hd and I've been writing to a new large hd
till the new one shows it wants to act right and be part of the family. So I
hadn't noticed that I had used all the hd up (less 1mb) DL ing stuff!!! I guess
what all the error msg's alluded to is that I had no swap file. After I axed
some old files to make room, the 2 files rendered w/ out a problem!! =O- I
was rendering to the new large drive but 3ds was working from the smaller empty
one!!!???
The error msg's I got were "no ram for light source shadow map",
"renderer out of ram"and another tat was ram specific……………….!
Thank you for your response, I finished up, called my client and she
said I could FedEx tonite
so pressures off and my product looks really great!!
Memories:
I will remember this episode however for a long time (like every 3ds
experience) and when someone creates an IPAS that allows Technically challenged
such as myself to connect a mic to your sound card and yell obscenities at the
code I'll be in line!! Thanks, Gary