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VR workshop 4 3DS users

    17-May-95 08:25:59
Sb: VR workshop 4 3DS users
Fm: Angela Pate 70521,700
To: all,
A little short notice but I hope I will see some of you there! Next Monday June 22, from 2 to 5 PM, at the Meckler VR '95 conference in San Jose, CA at the convention center we are hosting a workshop for 3D Studio users to begin modeling for interactive worlds and the basics of using these worlds inside a CDK application. The agenda follows below. We will be showing the Virtual Environment NAVIGATOR working hand in hand with 3D Studio. Participants will leave with a finished world, and the newest version of the NAVFlyer to fly it and their own new designs. It is a good chance to see how it works, and have some fun! The conference goes on for 3 more days and has the latest and greatest the VR industry has to offer including hardware and software. Call 1-800-Meckler for more info. PRECONFERENCE WORKSHOP 3 2:00 p.m. – 5:00 p.m. (Half Day) "CDK & Virtual Environment NAVIGATOR World Building Techniques for 3D Studio Modelers" Chair: Angela Pate, MicronGreen Overview The Virtual Environment NAVIGATOR, a CDK based application, is an interactive simulation software package designed for the thousands of existing 3D modelers experienced in building and animating 3 dimensional worlds. 3D Studio is an excellent source for such 3D models.This workshop explores the various techniques and considerations 3D Studio modelers should use in creating worlds for real-time interaction. Participants will be introduced to both Autodesk's CDK (Cyberspace Developers Kit) and the Virtual Environment NAVIGATOR, learn the basic techniques of world building for CDK applications using 3D Studio, and step through the creation of such a world from beginning to end. Four different methods of creating actions or animations will be covered. Users will leave this tutorial with a finished world, along with a shareware CDK based flying tool – the NAVFlyer – to explore their own future worlds. In addition to learning about software and modeling techniques, participants will also learn about real-time interactive hardware such as various Headmounted-displays, Polhemus 6D trackers, the SpaceController (formerly Spaceball), StereoGraphics CrystalEyes Eyewear and others. Integration of a total PC based VR system, will be reviewed. Agenda 1. Overview A. Autodesk's Cyberspace Developer's Kit B. Virtual Environment NAVIGATOR C. Examples & General Model Considerations 2. Modeling in 3D Studio A. Settings for Lowering Polygon Counts B. Eliminat un-nee ed f ces C. Normals D. Textures E. Animations F. Creating Hypertext Data 3. In-Environment Tools A. Setting up the Environment B. Using Sensors C. Overview of Wands D. Overview of Image & Viewpoint Tools E. Actions and Animations F. Hypertext Control for External Data/Image/Flic Access 4. Hardware A. Available Sensors B. Headmounts and CrystalEyes Displays C. Motion Controllers D. Integration Materials Each participant will receive documentation with examples from the workshop and a summary of the modeling techniques shown. Product information is included. Also a 1.44 MB disk containing the sample models and the NAVFlyer shareware package. With this flyer, participants can begin building their own 3D worlds and testing them in a CDK environment at home. Prerequisites 3D Studio experience is highly recommended, but non-modelers will also benefit. Hope to see you there! Angela Pate and crew …………..