#Major New Product at NAB
I'm inviting you all to attend a major product announcement from Play,
Inc. on the eve of NAB. The product is Trinity, and it's a
revolutionary desktop video solution for Windows PCs.
If you know who Play is, then you know how this product came to exist.
If you don't know…
In February 1994, Vice President of NewTek Paul Montgomery (now
President of Play) left with six others because of a significant
difference of opinion about the future of desktop video. Those who
left include Kiki Stockhammer (Toaster spokesperson), Mark Randall
(former head of marketing, and responsible for all of NewTek's
videotapes), Robert Blackwell (NewTek's first employee and manager of
product documentation), Alcatraz members Ken Turcotte (co-author of
the switcher / effects systems), Daniel Kaye (user interface designer
for all of the Toaster's software, Toaster effects designer, and
Hollywood Lightwave evangelist), and myself (author of ToasterCG,
much of the Flyer software, and former head of software at NewTek).
After we left NewTek, we decided to band together and form a new
company. We moved to California, where most of us were originally
from. (For those who don't know, NewTek is based in Topeka, Kansas.)
Soon after moving, we merged with two other companies, Digital
Creations and Progressive Image Technologies. We decided to call the
new company Play Incorporated. Digital Creations, led by Play CEO
John Botteri, was a major player in the Amiga market for ten years.
They created many successful products, including DCTV, SuperGen, and
the Brilliance paint system. Progressive Image Technologies was a
hardware engineering and manufacturing company led by Play Chairman
and CTO Mike Moore. Progressive included ex-Grass Valley Group
talent, and developed pioneering video hardware for 15 years,
including major products for Apple and IBM, as well as hardware for
Digital Creation's Amiga products.
Since the merger, we've been joined by Stephan Bouchard (NewTek's
former head of sales), Christina Knighton (former marketer and
Toaster evangelist), and Laura Longfellow (NewTek's first sales
manager, a.k.a. "Maxine Headroom" from NewTek's first demo reels).
Just recently, Steve Kell (NewTek's first programmer and head of
software development for the last year) left NewTek to join Play.
With the addition of Steve, we've now re-assembled the original
Video Toaster Alcatraz software team. Play's R&D department now has
21 people, including 11 Windows programmers and six hardware
engineers.
We began shipping our first PC product, the Snappy Video Snapshot, two
weeks ago. Snappy is a high-resolution video frame grabber which
plugs into a parallel port and grabs stills at resolutions up to
1500×1125 in 24-bit color for $199. Snappy's been getting rave
reviews, and looks like it's going to be a very successful product.
However, the primary focus of R&D has been on a product which I'm
excited to acknowledge here publicly for the first time, Trinity.
Trinity is a next generation, fully D1 component digital, open
architecture Windows-based desktop video system. The base system
lists for $5995. and includes:
– 10 Input Video Switcher
– Timeline Editor with Machine Control
– Two Channels of Real-Time Digital Video Effects
– 10 ns Character Generator
– Paint, Compositing, and Animation
– Dual Channel Still Store
– Chroma Keyer with Transparent Shadows
– Automated Audio Mixer
– Color Effects Processor
– Two Time Base Correctors with Color Correctors
Play will also be announcing two optional add-ons to Trinity; a D1
dual-channel online non-linear editing system, and an advanced 3D
digital warping engine (similar to Sony's System G and Quantel's
Mirage). We will be inviting independent hardware and software
companies to develop products for Trinity. As part of our developer
program, we'll be publishing Trinity's high – speed bus
specifications and video software APIs.
There are exciting opportunities for users of Lightwave and other 3D
packages to create many things with Trinity, including effects and
something we'll be showing at our event called synthetic sets. This
is one of the coolest abilities of the Trinity hardware, and I think
people are going to love it.
Play President Paul Montgomery was quoted last year in Wired magazine
as saying "Being from the Amiga market is like being from the
future." With Windows 95, pre-emptive multitasking, photo-realistic
graphics, stereo sound, and cool games, PCs have caught up to the
Amiga. Now with Trinity, all of our experience creating desktop video
products on the Amiga comes to the PC. We've been working with
desktop video users for ten years, and Trinity is everything people
have asked us for and more.
I'm excited to invite all of you to come to our world premiere event
unveiling Trinity in Las Vegas on the eve of NAB, Sunday, April 9th at
7:00 pm at Caesars Palace Coliseum VI and VII. We'll be disclosing
more details about Trinity and giving an in-depth product
demonstration. I look forward to seeing you there! The revolution
continues…
Steve Hartford
Trinity Software Team Leader
Play, Inc.