Architectural Animations
18-May-95 21:26:21
Sb: #170705-Architectural Animations
Fm: Jerome R. Kalisz 75233,3464
To: Ted Boardman 71022,3001
>> In that case, I'd think it would be easier and more productive to
model everything in 3DS to avoid face normal and welding problems.
Unless there's something MAJOR I've missed in doing architectural
models in 3DS, they're NEVER *EASIER* than other packages, at least
for the models I create. Yes, the welding and face normal problems
can be headaches, but the SHAPING, at least, needs to be from another
source. Perhaps the answer iss a happy comprimise in using CAD
shapes to plug into the lofter for some decent finished meshes.
However, the problem with booleaning in some fenestration,
grooves/channels, fillets, chamfers, other voids and articulations,
and etc., remains a problem. Not an eternally insurmountable one,
but one nonetheless.
>> I'd like to see a model or jpg sometime if you have something available.
I will have to shoot a couple off to you sometime. there are a
couple things in progress, but I'd like to tweek them a little before
showing them (they just need a little sweat to make them look
great). To make part of a demo reel, and as a learning experience, I
am taking various projects from architecture school and creating
models of them, and eventually animating them. There are two
projects which are posing some interesting problems that should be a
good learning experience to solve. One is a very kinaesthetic
approach to a museum outside the Acropolis. A complex and marvelous
project in my opinion, but modeling *IT* isn't the main concern. It's
the acropolis and the surrounding topography/cityscape this musuem is
immeshed in that's proving the be the challenge. If this were just
one building displaying one angle of the acropolis, a well placed
still would suffice. The surrounding buildings might do as abstract
massing should I get enough data, but it's STILL a plethera of work
for a project that's just an architectural demo I'm not getting paid
for. The Acropolis itself is a great challenge. Just in getting its
topography and massing data without forking over major $$$. And it's
the A. and the topography of the scene that is the celebration of
this facility. How would you go about a project that requires one to
move through a city of many buildings, and show how the movement thru
this facility dramatizes a world famous landmark?
The other project has equally as demanding a landscape insofar as it
s importance to the scene goes. However, it's not based upon real
buildings and massing. There's some latitude for creativity. Without
going too far into its nature, it's an observatory in the shouthwest,
that requires desert scenes complete with buttes.
Anyways, I ramble on. I will send some images to you via mail before
long (and will be posting some, too, as promotion once I'm satisfied
with them).