U/V Maps for AXP
21-May-95 19:06:30
Sb: #171156-U/V Maps for AXP
Fm: Jeffrey Lerer 74073,244
To: Kyle J. McKisic 75542,363
Kyle, I believe what is supposed to happen in a UVmap for SPURT is that the
particles take their color from the horizontal and the trail takes it's color
from the vertical. According to the docs, the UV map is suppose to scale to the
START and END within the FRAME ENVELOPE. Well, what seems to happen is that the
UV work correctly with regard to horizontal and vertical color read, but the
map is scaling to the entire frames in the animation. That is a bummer, as it
makes mobility and functionality a major tweakaaarooo. Oh well, unless anyone
else has conquered this, I'll have to scale the map within the associated pixel
width as it relates to total frames… or, isolate the segment as a stand-alone
animation and V-Post it. While I am at it I might as well figure out a macro
for re-writing UVmaps according to scale frames. Jeffrey